Avatar 🍥

Smbat Voskanyan

Seasoned C++ programmer with a passion for graphics and game engine development. 6+ years of experience across various programming domains, including gameplay programming, user interfaces, compilers, and graphics. Recently completed my MFA in Game Design at Uppsala University (2025), where I focused on player behavior research and digital game adaptation. Avatar by @𝚖𝚊𝚛𝚒𝚊_𝚜𝚘𝚝𝚗𝚎𝚛_𝚊𝚛𝚝

  1. Home
  2. Resume
    1. Dark Mode

Categories

Computer Graphics Game Dev Game Engine Dev AI

Tags

C++ C OpenGL Algorithms Java JavaScript LibGDX LWJGL Mobile Games Ray Tracing
Featured image of post Tiny Ray Tracer
Computer Graphics

Tiny Ray Tracer

Building a Ray Tracer: My Journey from Basics to BVH Optimization.

Feb 20, 2024
6 minute read
Featured image of post Talos VFX
Game Engine Dev

Talos VFX

Enhancing Talos VFX: My Open-Source Contributions.

Jul 23, 2023
3 minute read
Featured image of post Tiny World
Game Engine Dev Computer Graphics

Tiny World

Tiny Game Engine in Java and OpenGL

Jan 05, 2023
1 minute read
Featured image of post AI Algorithms Practice
AI

AI Algorithms Practice

Writing N puzzle solution with AI in six different ways, with variations.

Dec 22, 2022
7 minute read
Featured image of post Battle Cards: Real-time PVP
Game Dev

Battle Cards: Real-time PVP

From a game jam concept to a full game.

Feb 25, 2022
1 minute read
Featured image of post Sandship: Crafting Factory
Game Dev

Sandship: Crafting Factory

The first project I worked on at Rockbite Games.

Feb 15, 2021
1 minute read
© 2025 Smbat Voskanyan
Built with Hugo
Theme Stack designed by Jimmy